﻿capital = 371

oob = "LOU_1936"

set_research_slots = 3
set_stability = 0.4
set_war_support = 0.2

add_opinion_modifier = { target = MEX modifier = historic_friendship_modifier }
add_opinion_modifier = { target = USA modifier = historic_friendship_modifier }
add_opinion_modifier = { target = ENG modifier = historic_friendship_modifier }
add_opinion_modifier = { target = CAN modifier = historic_rivalry_modifier }
add_opinion_modifier = { target = FRA modifier = historic_rivalry_modifier }

set_technology = {
	infantry_weapons = 1
	tech_recon = 1
	tech_support = 1		
	tech_engineers = 1
	gw_artillery = 1
	motorised_infantry = 1
	gwtank = 1
	basic_light_tank = 1
	early_fighter = 1
	early_bomber = 1
	fuel_silos = 1
	fuel_refining = 1
}

if = {
	limit = {
		not = { has_dlc = "Man the Guns" }
	}
	set_technology = {
		early_submarine = 1
		early_destroyer = 1
		early_light_cruiser = 1
		early_heavy_cruiser = 1
	}
	set_naval_oob = "LOU_1936_naval_legacy"
}
if = {
	limit = {
		has_dlc = "Man the Guns"
	}
	set_technology = {
		basic_naval_mines = 1
		early_ship_hull_light = 1
		early_ship_hull_cruiser = 1
		early_ship_hull_submarine = 1
		mtg_transport = 1
		basic_torpedo = 1
		basic_battery = 1
		basic_light_battery = 1
		basic_medium_battery = 1
		basic_secondary_battery = 1
		basic_depth_charges = 1
	}
	set_naval_oob = "LOU_1936_naval_mtg"
}

set_convoys = 100

set_politics = {
	ruling_party = neutrality
	last_election = "1935.3.5"
	election_frequency = 48
	elections_allowed = no
}

set_popularities = {
	democratic = 30
	fascism = 5
	communism = 10
	neutrality = 55
}
	
add_ideas = {
	bourbon_king
	civilian_economy
	limited_conscription
	free_trade
	novote
	labour_camps
	deluge_legacy_of_slavery
}
recruit_character = LOU_louis_iii
recruit_character = LOU_bishop_alphonselouis_du_st_maurice
recruit_character = LOU_henri_s._truman
recruit_character = LOU_simone_girard
recruit_character = LOU_guillaume_laurent
recruit_character = LOU_lucien_garcia
recruit_character = LOU_claude_roux
recruit_character = LOU_maurice_dupont
recruit_character = LOU_libert_fournier
recruit_character = LOU_leslie_moreau
recruit_character = LOU_russell_durand
recruit_character = LOU_raimont_thomas
recruit_character = LOU_jean_martin
recruit_character = LOU_august_de_saint_arnaud


if = {
	limit = { has_dlc = "Man the Guns" }
	# Submarines #
	create_equipment_variant = {
		name = "Scorpène Class"
		type = ship_hull_submarine_1
		#name_group = USA_SS_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_torpedo_slot = ship_torpedo_sub_1
			fixed_ship_engine_slot = sub_ship_engine_1
			rear_1_custom_slot = empty
		}
	}
	# Destroyers #
	create_equipment_variant = {
		name = "Rivière Rouge Class"
		type = ship_hull_light_1
		#name_group = USA_DD_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = light_ship_engine_1
			fixed_ship_torpedo_slot = ship_torpedo_1
			mid_1_custom_slot = ship_torpedo_1
			rear_1_custom_slot = ship_depth_charge_1
		}
	}
	# Light Cruisers #
	create_equipment_variant = {
		name = "Wichita Class"
		type = ship_hull_cruiser_1
		#name_group = USA_CL_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_light_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			mid_1_custom_slot = empty
			mid_2_custom_slot = empty
			rear_1_custom_slot = ship_light_medium_battery_1
		}
	}
	# Heavy Cruisers #
	create_equipment_variant = {
		name = "Mississipi Class"
		type = ship_hull_cruiser_1
		#name_group = USA_CA_HISTORICAL
		parent_version = 0
		modules = {
			fixed_ship_battery_slot = ship_medium_battery_1
			fixed_ship_anti_air_slot = ship_anti_air_1
			fixed_ship_fire_control_system_slot = ship_fire_control_system_0
			fixed_ship_radar_slot = empty
			fixed_ship_engine_slot = cruiser_ship_engine_1
			fixed_ship_secondaries_slot = ship_secondaries_1
			fixed_ship_armor_slot = ship_armor_cruiser_1
			mid_1_custom_slot = ship_medium_battery_1
			mid_2_custom_slot = empty
			rear_1_custom_slot = ship_airplane_launcher_1
		}
	}
}


